This section deals with photographic and other imaging softwares, not including 3D imaging and animations.
Photography
The Materials
-Collodion was discovered in 1846, and is made by dissolving pyroxylin in a mixture of ethanol (alcohol) and ether.
-Pyroxylin is made by treating cotton with a mixture of nitric and sulphuric acid under carefully controlled conditions and had been discovered a few years earlier.
-Guncotton is made in the same way as pyroxyline, but with a longer acid treatment and is dangerously explosive
-Collodion is not light sensitive, but is coated on a sheet of glass to act as a transparent support for the light sensitive compounds.
The camera needs to be set up and focussed ready to take the picture immediately the plate is ready.
Process
1. Collodion is mixed with an 'iodiser', which contains bromides and iodides dissolved in alcohol.
2. A glass plate is carefully cleaned and either edged with rubber solution or coated with an albumen substratum layer
3. A pool of the mixed collodion is poured onto the plate, which is tilted to spread it evenly, and excess is poured off.
4. When some ether and alcohol has evaporated and the surface is tacky, the plate is put into a solution of silver nitrate in water for 2-3 minutes. This stage produces light-sensitive silver halides.
5. The plate is drained and quickly put into the plate holder
6. The exposure must be made before the plate dries out (about 10 minutes.)
7. Exposure times in good light were typically around 1 -10 seconds at f11
8. Developer solution (usually acidified ferrous sulphate or pyrogallol) was poured onto the plate and tilted to cover it evenly and kept moving until development was complete - usually several minutes
9. The plate was briefly rinsed with water
10. It was fixed using a bath of potassium cyanide (poisonous) or sodium hyposulphite
11. It was washed for a couple of minutes (longer if hypo was used)
12. Often plates were intensified, most commonly using a mixture of developer and silver nitrate, although lead or mercury intensifiers were also used.
13. Plates were then dried, usually over a spirit lamp
14. The plate was heated gently over a spirit burner and a varnish was then poured onto the collodion and flowed across to give an even coat. When this had set the plate was ready for printing
The daguerreotype was a positive-only process allowing no reproduction of the picture. Preparation of the plate prior to image exposure resulted in the formation of a layer of photo-sensitive silver halide, and exposure to a scene or image through a focusing lens formed a latent image. The latent image was made visible, or "developed", by placing the exposed plate over a slightly heated (about 75C) cup of mercury.
The mercury vapour condensed on those places where the exposure light was most intense, in proportion with the areas of highest density in the image. This produced a picture in an amalgam, the mercury vapour attaching itself to the altered silver iodide. Removal of the mercury image by heat validates this chemistry. The developing box was constructed to allow inspection of the image through a yellow glass window while it was being developed.
The next operation was to "fix" the photographic image permanently on the plate by dipping in a solution of hyposulphite of soda – known as "fixer" or "hypo". The image produced by this method is so delicate it will not bear the slightest handling. Practically all daguerreotypes are protected from accidental damage by a glass-fronted case. It was discovered by experiment that treating the plate with heated gold chloride both tones and strengthens the image, although it remains quite delicate and requires a well-sealed case to protect against touch as well as oxidation of the fine silver deposits forming the blacks in the image. The best-preserved daguerreotypes dating from the nineteenth century are sealed in robust glass cases evacuated of air and filled with a chemically inert gas, typically nitrogen.
Crop factor
Adobe Camera RAW has been included in since Photoshop CS - it was a purchasable add-on for Photoshop 7. Adobe Camera RAW is a plugin for Photoshop that resides in the "Plug-Ins/File Formats" directory inside Photoshop. The plugin format allows it to be upgraded as new cameras with new RAW formats are introduced. Usually there is a lag between the introduction of new cameras and support for them in new Camera RAW plugins.
When a new version of Photoshop is released, subsequent updates to the plugin only work with the new version. Therefore, buying a new camera can mean needing to upgrade to the latest version of Photoshop. For instance, in Photoshop CS2, Camera RAW was up to version 3.7 which included support for all current Nikon dSLR except the newest Nikon D40x. Now that Photoshop CS3 is out with Camera RAW version 4.0, support for the D40x will require CS3 or higher.
The digital negative analogy is used often. Basically the RAW files are the unprocessed values as recorded directly off the camera sensor. Rather than have the camera do the image processing, this is deferred to the computer. This includes:
The noise reduction algorithms tend are much more powerful in camera raw than in-camera, making for cleaner high-ISO images.
There are also options for correcting lens aberrations, such as vignetting.
Depending on the camera A/D converter, you typically have 12 or 14 bits per channel, instead of jpeg's 8. Exposure compensation is therefore more capable.
Crop factor
Full frame sensor a CCD or CMOS sensor the same size as a 35mm film exposure (i.e. 24 x 36 mm).
Lenses designed for full frame sensor sizes can be used on cameras with smaller sensors. The effect is of having a lens with a longer, 35mm-equivalent focal length (e.g. a 28mm lens on a Canon 20D is like a 45mm lens on a 35mm camera).
Lenses designed specifically for smaller sensor sizes usually won't work on larger sensor sizes as they do not provide enough coverage. Automatic control of CPU enabled lenses is also an issue when using older 35mm cameras.
Canon
Canon's digital SLRs use 3 different sized sensors:
Nikon
Nikon's consumer and prosumer digital SLRs - D40-D200 - have a 1.5x crop factor. Lenses designed for this sensor size have the DX description; these do not provide enough coverage for full frame sensors or 35mm cameras.
Digital devices - scanners, displays, cameras, printers, etc. - encode colors as numbers. Unfortunately, the meaning of a number for one device can be very different than that of another. This is one of the reasons a digital print can look so different from what is shown on a computer screen, or why an online portfolio looks different from one computer to another.
Color management addresses this problem by defining a universal language for describing color. Every color managed device has a translation to and/or from this universal language. It is therefor possible to translate colors between any color managed devices using the universal language as an intermediary.
As a general guideline:
Printing Handout Download
Working color spaces are designed for ease of image editing. For instance, a neutral gray value is always achieved by having equal values of red, green and blue channels (e.g. rgb(127, 127, 127) ). The 3 primary working color spaces<ref>ColorMatch is another alternative that is often encountered as a working color space option.</ref>, in order of increasing gamut, are:
A good deal of controversy exists over which color space is the best in which to work. In reality each has its own set of benefits and drawbacks. There is an important tradeoff between how wide a space's gamut is and how smooth the gradations it can produce. This is the case because there are only a finite set of numbers available to represent different colors. The wider the gamut the more spread out these values are and therefore the more pronounced the step is from one value to the next. To illustrate this, consider two color images with only 4-bits per channel of color representation (i.e. only 16 possible values for each channel):
4-bits/channel full gamut
4-bits/channel 1/2 gamut
Because of its wider gamut, the first image representation is able to capture more vivid colors. But also notice that the bands of blocky tones visible in the sky, balloons, and wall. This effect is referred to, aptly, as banding or posterization. Wider gamuts do not come without a cost.
The above example was designed to illustrate the tradeoff between gamut width and gradation smoothness. Typically color images are displayed with a higher color depth of 8-bits or 16-bits per channel - also referred to as the sum of the the 3 channels: 24-bit and 48-bit color, respectively. With 8-bits per channel there are 256 possible values per channel - 16 times as much as 4-bit, so the wide gamut image would maintain its vividness but also be able to capture smooth gradations.
Bringing this back to a practical discussion, ProPhoto RGB is such a wide gamut color space that it necessitates 16-bits per channel; otherwise there is a good risk of banding. ProPhoto RGB is the color space used for Photoshop's Camera RAW processing.
Jumping from 8-bit to 16-bit mode means image files that are twice the size and will also take longer to process. Especially for very large files with many layers, there is a definite advantage to sticking with 8-bit mode. At this point the decision is between sRGB and AdobeRGB. When shooting jpegs with digital cameras, the photos are usually recorded in either either sRGB or AdobRGB and tagged with appropriate profiles. sRGB is almost always the default, but some digital SLR's allow images to be taken in AdobRGB as well.
Of the two, AdobeRGB has the wider gamut, so vivid colors are less likely to be out-of-gamut and therefor clipped. In the exaggerated illustration, AdobeRGB would be like the first image. So the drawback, as with the example, is a greater likelihood of banding. On the other hand, sRGB is more likely to clip saturated colors but is more likely to have smooth gradations of in-gamut values. When colors are clipped, there is also a loss of smooth gradations (this drawback is not captured in the example images above).
Information regarding various graphing programs.
Graph visualization is a way of representing structural information as diagrams of abstract graphs and networks. Automatic graph drawing has many important applications in software engineering, database and web design, networking, and in visual interfaces for many other domains. Graphviz is open source graph visualization software and has several main graph layout programs.
Graphviz has many useful features for concrete diagrams, such as options for colors, fonts, tabular node layouts, line styles, hyperlinks, and custom shapes.
The latest MAC OS X download packages are available here.
In a recent piece for my living trauma project, I utilized the Graphviz software to produce a data chart that I then animated in Flash (playing below). The full-size animation can be viewed here.
Just one of several great, easy-to-use programs from The Omni Group, OmniGraffle creates diagrams and charts with a "drag and drop" philosophy. Within a few minutes of exploring the program, you will be able to create great charts, office layouts, project outlines, family trees, etc. The best part of OmniGraffle may very well be the inclusion of "Network Stencils" (pictured below) that include graphics of the latest Apple products to be dragged and dropped onto your canvas.

While OmniGraffle is not a freeware, the trail version is available for download here and allows users to add up to 20 items/shapes/stencils to each project.
OmniGraffle Professional is also available for trail download through the web site. The Pro features include: Tables, Advanced Scaling, Shape Combinations, XML Import/Export, SVG Export, Multiple Page Documents and many more interesting features to check out.
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Here are some basic photoshop FAQ
Saving your file.
Go to File at he top left of the screen when in Photoshop. You can use Save or Save as but the first time you save a image you get to name the file. If you need to save a file as a different name you need to use Save under File.
JPG, GIF, TIFF, PNG, BMP. What are they, and how do you choose? These and many other file types are used to encode digital images. The choices are simpler than you might think.
Part of the reason for the plethora of file types is the need for compression. Image files can be quite large, and larger file types mean more disk usage and slower downloads. Compression is a term used to describe ways of cutting the size of the file. Compression schemes can be lossy or lossless.
Another reason for the many file types is that images differ in the number of colors they contain. If an image has few colors, a file type can be designed to exploit this as a way of reducing file size.
You will often hear the terms "lossy" and "lossless" compression. A lossless compression algorithm discards no information. It looks for more efficient ways to represent an image, while making no compromises in accuracy. In contrast, lossy algorithms accept some degradation in the image in order to achieve smaller file size.
A lossless algorithm might, for example, look for a recurring pattern in the file, and replace each occurrence with a short abbreviation, thereby cutting the file size. In contrast, a lossy algorithm might store color information at a lower resolution than the image itself, since the eye is not so sensitive to changes in color of a small distance.
Images start with differing numbers of colors in them. The simplest images may contain only two colors, such as black and white, and will need only 1 bit to represent each pixel. Many early PC video cards would support only 16 fixed colors. Later cards would display 256 simultaneously, any of which could be chosen from a pool of 224, or 16 million colors. New cards devote 24 bits to each pixel, and are therefore capable of displaying 224, or 16 million colors without restriction. A few display even more. Since the eye has trouble distinguishing between similar colors, 24 bit or 16 million colors is often called TrueColor.
TIFF is, in principle, a very flexible format that can be lossless or lossy. The details of the image storage algorithm are included as part of the file. In practice, TIFF is used almost exclusively as a lossless image storage format that uses no compression at all. Most graphics programs that use TIFF do not compression. Consequently, file sizes are quite big. (Sometimes a lossless compression algorithm called LZW is used, but it is not universally supported.)
PNG is also a lossless storage format. However, in contrast with common TIFF usage, it looks for patterns in the image that it can use to compress file size. The compression is exactly reversible, so the image is recovered exactly.
GIF creates a table of up to 256 colors from a pool of 16 million. If the image has fewer than 256 colors, GIF can render the image exactly. When the image contains many colors, software that creates the GIF uses any of several algorithms to approximate the colors in the image with the limited palette of 256 colors available. Better algorithms search the image to find an optimum set of 256 colors. Sometimes GIF uses the nearest color to represent each pixel, and sometimes it uses "error diffusion" to adjust the color of nearby pixels to correct for the error in each pixel.
GIF achieves compression in two ways. First, it reduces the number of colors of color-rich images, thereby reducing the number of bits needed per pixel, as just described. Second, it replaces commonly occurring patterns (especially large areas of uniform color) with a short abbreviation: instead of storing "white, white, white, white, white," it stores "5 white."
Thus, GIF is "lossless" only for images with 256 colors or less. For a rich, true color image, GIF may "lose" 99.998% of the colors.
JPG is optimized for photographs and similar continuous tone images that contain many, many colors. It can achieve astounding compression ratios even while maintaining very high image quality. GIF compression is unkind to such images. JPG works by analyzing images and discarding kinds of information that the eye is least likely to notice. It stores information as 24 bit color. Important: the degree of compression of JPG is adjustable. At moderate compression levels of photographic images, it is very difficult for the eye to discern any difference from the original, even at extreme magnification. Compression factors of more than 20 are often quite acceptable. Better graphics programs, such as Paint Shop Pro and Photoshop, allow you to view the image quality and file size as a function of compression level, so that you can conveniently choose the balance between quality and file size.
RAW is an image output option available on some digital cameras. Though lossless, it is a factor of three of four smaller than TIFF files of the same image. The disadvantage is that there is a different RAW format for each manufacturer, and so you may have to use the manufacturer’s software to view the images. (Some graphics applications can read some manufacturer’s RAW formats.)
BMP is an uncompressed proprietary format invented by Microsoft. There is really no reason to ever use this format.
PSD, PSP, etc. , are proprietary formats used by graphics programs. Photoshop’s files have the PSD extension, while Paint Shop Pro files use PSP. These are the preferred working formats as you edit images in the software, because only the proprietary formats retain all the editing power of the programs. These packages use layers, for example, to build complex images, and layer information may be lost in the nonproprietary formats such as TIFF and JPG. However, be sure to save your end result as a standard TIFF or JPG, or you may not be able to view it in a few years when your software has changed.
Currently, GIF and JPG are the formats used for nearly all web images. PNG is supported by most of the latest generation browsers. TIFF is not widely supported by web browsers, and should be avoided for web use. PNG does everything GIF does, and better, so expect to see PNG replace GIF in the future. PNG will not replace JPG, since JPG is capable of much greater compression of photographic images, even when set for quite minimal loss of quality.
This is usually the best quality output from a digital camera. Digital cameras often offer around three JPG quality settings plus TIFF. Since JPG always means at least some loss of quality, TIFF means better quality. However, the file size is huge compared to even the best JPG setting, and the advantages may not be noticeable.
A more important use of TIFF is as the working storage format as you edit and manipulate digital images. You do not want to go through several load, edit, save cycles with JPG storage, as the degradation accumulates with each new save. One or two JPG saves at high quality may not be noticeable, but the tenth certainly will be. TIFF is lossless, so there is no degradation associated with saving a TIFF file.
Do NOT use TIFF for web images. They produce big files, and more importantly, most web browsers will not display TIFFs.
This is the format of choice for nearly all photographs on the web. You can achieve excellent quality even at rather high compression settings. I also use JPG as the ultimate format for all my digital photographs. If I edit a photo, I will use my software’s proprietary format until finished, and then save the result as a JPG.
Digital cameras save in a JPG format by default. Switching to TIFF or RAW improves quality in principle, but the difference is difficult to see. Shooting in TIFF has two disadvantages compared to JPG: fewer photos per memory card, and a longer wait between photographs as the image transfers to the card. I rarely shoot in TIFF mode.
Never use JPG for line art. On images such as these with areas of uniform color with sharp edges, JPG does a poor job. These are tasks for which GIF and PNG are well suited.
If your image has fewer than 256 colors and contains large areas of uniform color, GIF is your choice. The files will be small yet perfect.
Do NOT use GIF for photographic images, since it can contain only 256 colors per image.
PNG is of principal value in two applications:
PNG is superior to GIF. It produces smaller files and allows more colors. PNG also supports partial transparency. Partial transparency can be used for many useful purposes, such as fades and antialiasing of text. Unfortunately, Microsoft’s Internet Explorer does not properly support PNG transparency, so for now web authors must avoid using transparency in PNG images or direct their users to Mozilla or Firefox browsers.
When using graphics software such as Photoshop or Paint Shop Pro, working files should be in the proprietary format of the software. Save final results in TIFF, PNG, or JPG.
Use RAW only for in-camera storage, and copy or convert to TIFF, PNG, or JPG as soon as you transfer to your PC. You do not want your image archives to be in a proprietary format. Although several graphics programs can now read the RAW format for many digital cameras, it is unwise to rely on any proprietary format for long term storage. Will you be able to read a RAW file in five years? In twenty? JPG is the format most likely to be readable in 50 years.Thus, it is appropriate to use RAW to store images in the camera and perhaps for temporary lossless storage on your PC, but be sure to create a TIFF, or better still a PNG or JPG, for archival storage.

Price
$3.00 per square foot with $1.50 per square foot for ink and $1.50 per square foot for paper. The lab carries a selection of Epson and Ilford papers to print on but students may use other papers approved by the lab.
Payment
We can accept payment using your MICARD Flex account. Please make sure you have enough money on your account before coming to print.
Hours and appointments
Please check the printing hours and make an appointment to print through our web contact form.
For more information on printers, inks and papers please see the links below:
"Epson UltraChrome K3 ink has improved print permanence characteristics that provide lightfastness ratings of up to 108 years for color and over 200 years for black and white." (inkjetart.com)
You can read more about the Inks here.
Epson Paper
Ilford Paper
We have a Epson 9800 with K3 inks. this printer can print up to 44" wide We have three types of paper made by Epson in the lab: Premium Gloss paperin 24" & 44" roll Premium Luster paper in 24" & 44" roll Enhanced Matte paper in a 24" roll Mate
We have all add a Epson 4800 with K3 inks to the line up. we will have 16"Â roll Premium Luster paper for this printe.
You are encaged to bring in sheet papers to use with the Epson 4800.